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Blog Project 2

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     Blog Project 2 When A Minecraft Movie came out in April 2025, I knew that the release would indicate the progress we've made regarding video game adaptations. I discuss this film because it seeks to do the impossible: make a two-hour narrative from a sandbox game—with no planned trajectory for play and certainly no developed story to begin with. I was intrigued because the end product created a narrative that makes sense within the familiar, sandbox world of Minecraft (of which I've been a fan since 2013), and the cutesy story elements easily translated into a film for those who haven't touched a game controller since birth. This film release sparked conversations about where game-induced films can take us as a society, potentially when a fully cohesive narrative doesn't exist. Therefore, with star-studded casting and a director usually known for specifically stylized narratives, I wanted to explore this film in a critical capacity based on its equity. ...